LECTURE 2
In1969, with the advent of the internet, we did not have the three screen
display, as on the video, on one screen above, behind Hugh, there were a whole
lot of screens, here in the Agora theatre. It is spatial montage meaning there are multiple windows over a screen,
we see a whole lot of images, collage and montage. This is a standard way to see
images now, an example was in cinema, 1969 film, Woodstock and they had so much
recorded footage and they wanted to create what it was to be at that concert at
the time. In the late sixties, Martin Scoresby, pioneered this approach, we see
it in television shows, in the show called 24. We live in social montage, wherein we have
multiple screens, most of you have a
phone and a laptop, around the house you would have computers and television.
In this room there are twice as many screens to people, so the breaking up of
images, even the youtube interface has all these images. He has all these
smaller ones, little ones to open up to bigger ones, it is collage. In this
lecture, we look at this practice as it applies to media practice and we look
at its history. We attempt to do this with all these lectures and find out what
has been done before. One of the first examples of this, is in Triptych through Google spatial montage
interface. There are ancient ones, it is a Christian form, taken up by Christianity
because there is a balance with an image. There is this resonance between the
two and it has been taken up more recently, and within triptychs are other
images. In this lamentation, Jesus being bought down from the cross and people
lamenting his crucifixion. The icons on our desktop are symbols and
iconography. The cross represents it, the clothing, they have their own separate
sets of meanings. He will look at different art works and what the meanings
were. It is good to look at pictures, of how they were interpreted at that
time. How would people at that time interpret images today?
Google art project is in the same way as Google has sent
cars around the world, taking photographs of everything, in the same way that Google has amassed a whole series. Google does not own that space but directs
you to it. Google goes around to major galleries in the world and scans all their
art works. Google’s previous tagline was don’t be evil, Google is not going
away, we don’t know how they will treat our images, they own our bloggers.
When we scroll through a picture, we get better detail than
when it is in the flesh, getting this close, we can see brush strokes rendering
pores in the skin. See single brush strokes of beard and jacket. This is like the
linked in profile, there is a cv, this is linked with objects around them,
everything about them is represented here,
the clothes and artwork. Not just them, it represents the world. They are
ambassadors, they travel around the world and that is what they are offering, the seas, the heaven and the earth itself. They are not only offering
scientific understandings of these things through objects of recordings,
diaries, rugs and culture. Not simply offering an objective overview, there is a
lot at stake here. There are a whole lot of symbols, so things are not as they
should be. The music has been played and the book has been read, a string on
the guitar is broken. All these things have a meaning, we see a collage, a
collection of images. Last week we discussed perspective and in this pic we see
a single point perspective.. things diminish behind them. What about the
floor..in this image, there are two perspectives.
Then in the earthly delight picture, there are a lot of
contradictory meanings, like going to a website and there are icons and
flashing gifts and the larger overall message of heaven and hell and us in the
middle. It is difficult to detect all these meanings as well.
From the week 2 reading, I leant that the computer, was
considered the third tool of media artists and in many ways it revolutionised
the media arts-to the extent that many observers of this art form refer to the
variety of art practices based on computers and the Internet as the “new media”
arts. The computer is based on Charles Babbage’s “analytical engine”-which was
conceived in the 18th century and became operational in the
forties-it was not until the eighties that the computer began to be adopted on
a significant scale for artistic purpose. (Manovich, 2001a, 2001b).
McCarthy, O (2002) The Development of the Media Arts
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