Final Thoughts.
All things come to an end but ironically the end leads us to the first blog, my favorite. The First blog was about image and perception. Here I learned about perspective and perception: how people perceive a picture by photoshopping an original picture. Sadly, the Photoshop software is really expensive and not free at all and I had to use the version available in the Business computer lab. I learned how to use mask on Photoshop.
Here is the link to the first blog.
I have always been fascinated by synesthetes and how they can associate sound with colour. I've heard about colour blindness (color vision deficiency) but synesthesia is altogether a stranger and more intriguing genetic disorder. People afflicted by the disorder can sometimes see sound as a colour (see image below to have an idea as to how such a perceive might perceive sounds) or even taste sound. This obviously leads me to conclude that we don't all view the world in the same way. Using audacity, a readily available and sound editing software, I realise that sound indeed has a visual component to it. Each unique sound has a distinct waveform. In fact some animal such as the dolphin may be able to see sound. The caw of a raven and the call of pigeon can be easily distinguished just by looking at the waveforms by recording the sounds and analyzing it using audacity.
Here is the link to the synesthesia blog and the link to the bird sounds blog.
How people perceive the world is recurring topic in media art. Video game art as a form of new media art is an interactive form of art. Nowadays with open world video game, each person can have a different experience interacting with a video game. Some might call video games pointless escapism but it is indeed a form of interactive art in its own. The Smithsonian museum seems to agree as they have a dedicated an exhibition on video game art.
Here is the link to the Open world blog and the link to video game as art blog.
Here are all the links:
Link 1
Link 2
Link 3
Link 4
Link 5
Here is the link to the first blog.
I have always been fascinated by synesthetes and how they can associate sound with colour. I've heard about colour blindness (color vision deficiency) but synesthesia is altogether a stranger and more intriguing genetic disorder. People afflicted by the disorder can sometimes see sound as a colour (see image below to have an idea as to how such a perceive might perceive sounds) or even taste sound. This obviously leads me to conclude that we don't all view the world in the same way. Using audacity, a readily available and sound editing software, I realise that sound indeed has a visual component to it. Each unique sound has a distinct waveform. In fact some animal such as the dolphin may be able to see sound. The caw of a raven and the call of pigeon can be easily distinguished just by looking at the waveforms by recording the sounds and analyzing it using audacity.
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| How a synesthete might perceive sounds |
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| Raven cawing. |
Here is the link to the synesthesia blog and the link to the bird sounds blog.
How people perceive the world is recurring topic in media art. Video game art as a form of new media art is an interactive form of art. Nowadays with open world video game, each person can have a different experience interacting with a video game. Some might call video games pointless escapism but it is indeed a form of interactive art in its own. The Smithsonian museum seems to agree as they have a dedicated an exhibition on video game art.
Here is the link to the Open world blog and the link to video game as art blog.
Here are all the links:
Link 1
Link 2
Link 3
Link 4
Link 5
All the lectures are outlined here and the way this is structured, there are a range of themes, image, space, sound and atmosphere, in particular, spatial and temporal are woven through all the subject headings and there are three weeks for each subject heading, this week and in the following two weeks. The aim of this subject is to think critically and analytically and the point is to develop skills theoretically and practically and in the tutorials with Hugh, Shannon , Felicity or Joel about perspective within a context of media arts and media arts within a context of history. These are the theoretical part but to put theory into practice, we were taught to use a wide variety of tools, freely available on the internet, such as, the sound editing software audacity; the sound hosting website, soundcloud; cellphone to capture sounds and images to be edited by aforementioned softwares; free blog hosting websites such as blogger.com; and the not so free image editor, Photoshop (I only wish the lecturer would mention Gimp instead, which is free and almost as good).




